On the other hand, capturing the desktop could easily be done by just using the frame buffer with no regard to whether or not you are playing a game. If it can't record the desktop and instead only captures games, surely it must try and interact with the games in some way. If you want to research this yourself, the two modes are "Inband Frame Readback" (NVIFR) for desktop capture (has overhead), and "Frame Buffer Capture" (NVFBC) for exclusive fullscreen capture (no overhead.) there's a difference with shadowplay, if u don't need that u can uninstall. Depending on the game and settings, I usually see around a 5 drop in FPS with Shadowplay, be it recording or reply enabled. with shadowplay off on FPS Benchmark CS GO - 620fps-700fps. With that option disabled, shadowplay will use frame buffer capture which does not (in theory) add input lag, since the game doesn't need to wait for Shadowplay to capture the frame. for example: with shadowplay on on FPS Benchmark CS GO - 500-570 FPS. The software has the best compatibility for nvidia graphics cards, it has all the new technology resolutions and low latency. Shadowplay will inject itself into the game's code in that mode and this will add overhead. The redesigned NVIDIA GameStream technology makes the experience faster and smoother - all with amazing 60 FPS gaming at up to 4K HDR. Jump directly into SteamĀ® Big Picture mode from the Steam app on SHIELD. OBS even has a new codepath they developed with Nvidia, to make it even better. GameStream gives you the power to access your favorite games from your GeForceĀ® GTX-powered PC on your SHIELD TV or SHIELD Tablet. If that option is enabled, the game doesn't run detached from the capture anymore. COD Warzone stuttering, lag, fps drops and crashing fix - Call of Duty. Discord has this fixed, however with Wallpaper Engine I can see the FPS Counter and Status from NVIDIA Share/Shadowplay on my Desktop, and thus when I launch a Game it does not use the FPS Counter on that Game, so I have to actually kill the game, Wallpaper Engine and disable and re-enable NVIDIA Share/Shadowplay Overlay. RealNC wrote:Whether Shadowplay adds input lag depends on whether you have the option enabled that makes it capable of capturing the desktop.
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